In the single player mode, the player controls them both, while in the two-player co-op, each players takes control over one of them. The customizable protagonists of the game are a pair of "Source Hunters": members of an organization dedicated to eradicating a dangerous type of magic known as "Source" and its adepts. The game touts turn-based action and adventure, cooperative multiplayer, an interactive world, and includes a modding tool used for creating new content. Divinity: Original Sin concerns two heroes. Honestly, Larian, wtf were you thinking adding the respec option this late in the game?Original Sin is an RPG in the Divinity universe. I figured this might be useful to some here. No need to repack the files into the single lsv one, the game can handle them unpacked. Then repack this lsx into lsf format and replace the global.lsf with it and put the files into the same folder (it has to be the exact same savegame!) you took the lsv savegame file from. Not to the resulting ingame value of course, but the one without equipment bonusses. Identifying your character is simple too, just compare the attributes to the ingame values, they are even in the correct order. Either hire a henchman with exactly the talents you want your edited main char to have or start a new game and give him two of these talents and add the remaining talent points into the one. The only thing that's not easy to figure out is talents. Search for the line and then read this here. I used Sublime Text, Notepad ++ should work too I guess.ĥ. Open that lsx file with some editor that works better than basic Wordpad which needs forever to load that file. It now will be ten times as big and have the file extension lsx, meaning you can edit it like a html file.Ĥ. Change to the LSX Tools tab and point the input path line towards the global.lsf file inside the folder you just created, enter a filename and destination for the unpacked file. Enter a destination folder where the files from the savegame package will be extracted to.ģ.
Switch to the PAK/LSV Tools tab and in the package path line open the savegame you want to edit (in a profile subfolder inside User\Documents\Larian Studios\and_so_on). Unpack the tool and start the converter.exeĢ.
To edit savegames with it you need to do as follows:ġ. So I googled and found this little tool here. Simple as that.Īnyway, I had to respec asap and Larian being the douchebags they are (lovable douchebags but still douchebags) thought that it would be a good idea to unlock this ability somewhere near the end of the freaking game. I still value the build variety though, but for another reason: If the character building choices you make matter gameplay-wise then I don't feel like I'm wasting my time with the roleplaying part of this CRPG. I'm not one of the people who plays through linear games like this one multiple times so in this case I don't give a shit about replayability. I love that stuff, even though I'm disappointed that they still didn't manage to properly balance the different classes even after all these balancing reiterations they went through. So it was clear that I have to respec him because honestly, this game's story is too fucking lame to give a damn about and the only thing that's fun (and it is extremely fun, this is one of the most fun games I played in the last decade) is the character building and combat.
#Divinity original sin 2 save editor plus#
For example I wanted to just expand on the cleric's strengths and develop him into a tank that can heal his party members and bind the enemy (provoke skill) while the rest of the party wreaks all sorts of havok with magic, bombs and arrows.īut they gimped the shield's tanking usefulness so radically that there is just no reason to stick to that route since Lone Wolf plus two-handed or dual wield gives you a tank that can kill all these nasty high magic resistant enemies so much easier than anything else. And after spending about 20 hours taking my time and exploring every nook and cranny in Cyseal I realize that both are pretty shit and the game screwed me from a powergamer's perspective.